
You wake up with a bad hangover and don’t recognize your home. You see a boy and you understand... that something is wrong with him. Someone's presence causes anxiety, fear and is about to plunge you into the realm of horror. But you don’t lose hope and try to get out of this nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]10:59[/b] психологический хоррор-бродилка, в котором мы просыпаемся с тяжёлым похмельем в собственном доме, но всё вокруг кажется чужим и враждебным. Нас преследуют призрачный образ мальчика, а каждое помещение наполнено давящей тревогой. Чтобы понять, что случилось в роковые 10:59 и выбраться из этого кошмара, нам предстоит исследовать мрачные комнаты, находить предметы, разгадывать загадки и собирать воедино детали произошедшего https://steamcommunity.com/sharedfiles/filedetails/?id=3645421963 [b]Плюсы[/b] * Выразительная мрачная атмосфера. Игра создаёт устойчивое чувство тревоги и отчуждения благодаря качественной графике, детализированным интерьерам и продуманному визуальному ряду, среди которого особенно выделяются мрачные картины в одном из коридоров * Звуковое сопровождение эффективно работает на погружение, усиливая ощущение одиночества и надвигающейся угрозы * Интересные головоломки. Загадки логично вписаны в геймплей и окружающую обстановку, требуя внимательности к деталям [b]Минусы[/b] * Игра не имеет системы сохранений * Нет подсказок * Короткая продолжительность * Пугающие моменты будут сильно предсказуемыми для опытных поклонников жанра хоррор * Механика сводится к неспешной ходьбе и поиску предметов, что может показаться монотонным * Сюжетная линия может показаться клишированной и недостаточно раскрытой, оставляя больше вопросов, чем ответов https://steamcommunity.com/sharedfiles/filedetails/?id=3645421667 [b]Вердикт[/b] Мастерски создавая давящую атмосферу и предлагая вдумчивые головоломки, игра не раскрывает свой потенциал до конца, спотыкаясь о шаблонные скримеры и предсказуемый сюжет. Этот проект исследует глубокие личностные переживания — темы вины, отрицания и попытки убежать от последствий своих поступков. Главная загадка здесь — не просто «что случилось в доме», а что случилось с нами и почему мы оказались в этой ловушке собственной памяти и страха. Именно этот вопрос, оставшийся после титров, оказывается страшнее и глубже любого скримера в игре ✔️ Понравится, если вы цените в хоррорах в первую очередь мрачную, давящую атмосферу, любите неспешное исследование и решение несложных головоломок и рассматриваете игру на один вечер ✖️ Не понравится, если вы ищете глубокий сюжет, сложные испытания, эффективные скримеры или если вас раздражает медленный темп
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian*, Japanese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i][b]Выглядит симпатично, но в остальном скучное брождение под скримеры. Оставлю нейтральную оценку парочка скримеров все таки напугали.[/b][/i]
Generic short horror game. It contains quite a lot of AI images, also it does a horrible job of telling the player what he is supposed to do, especially at the beginning.
Симулятор Опохмела после вечеринки. Скучная нудная игра.
Что сказать, игра — шик! Просто сделал я себе домик из кирпичей. Спасибо! :D
스토리가 잘 이해가 안되고 게임이 불친절해서 진행해가는데 어려움이 있었읍니다 그럼에도불구하고 분위기 있어서 몰입이 잘되고 공포요소도 많아서 좋았습니다 따봉
скучно, нудно, совершенно не стоит своих денег..кал
Excellent ! Look at the paintings in the halls.
10:59, developed and published by Beshbarmak games, is a compact psychological horror title that understands the value of simplicity. Rather than presenting players with an elaborate mythology or sprawling narrative, the game confines its terror to a single location and a deeply unsettling situation. You awaken in your home after a night of heavy drinking, only to discover that something is terribly wrong. A child wanders the house, reality begins to bend, and the line between memory and nightmare gradually disappears. The game's premise is intentionally minimal, allowing players to uncover the truth at their own pace. Much of the experience revolves around exploring the house and observing the subtle changes that occur as the story progresses. Every room carries an uncomfortable atmosphere, transforming an otherwise ordinary environment into a place filled with tension. The developers wisely avoid overexplaining events, instead allowing players to interpret much of what they witness. This ambiguity gives the game an additional layer of intrigue, particularly for those who enjoy psychological horror that lingers in the mind after completion. From a gameplay perspective, 10:59 keeps things accessible. Exploration is accompanied by straightforward interactions and light puzzle elements that never become overly demanding. The focus remains on maintaining immersion rather than testing the player's problem-solving abilities. While seasoned horror fans may wish for more mechanical depth, the game's streamlined approach ensures that the pacing remains consistent throughout its relatively short runtime. There is very little downtime, and the experience moves forward at a steady pace without unnecessary distractions. Visually, the game makes excellent use of Unreal Engine technology. The environments are detailed enough to feel believable, with realistic lighting and shadows contributing significantly to the overall mood. Darkness is used effectively, not merely to obscure the player's vision but to create uncertainty. The house feels lived in, which makes the increasingly surreal events even more disturbing. For an independent production, the graphical quality is impressive and demonstrates a clear understanding of how visual design can enhance horror. Sound design is arguably the title's most effective tool. Creaking floors, distant noises, and sudden changes in ambient sound work together to maintain a constant feeling of unease. The game rarely allows players to feel comfortable, even during moments when nothing appears to be happening. This commitment to atmosphere elevates the experience considerably, helping compensate for some of the narrative's shortcomings. Horror enthusiasts will appreciate how effectively audio is used to create suspense without relying exclusively on loud jump scares. That said, 10:59 is not without flaws. Its brief duration means that certain story elements feel underdeveloped, and players hoping for a definitive explanation behind the events may leave with unanswered questions. The narrative's ambiguity is a double-edged sword: it enhances the mystery but occasionally comes at the expense of emotional impact. Likewise, some horror sequences borrow familiar ideas from other indie titles, making portions of the experience feel less original than its premise initially suggests. Despite these limitations, the game succeeds in delivering exactly what it sets out to accomplish—a focused psychological horror experience designed to unsettle rather than overwhelm. Its concise nature works in its favor, ensuring that the tension rarely dissipates before the credits roll. The mysterious child, the distorted reality, and the oppressive atmosphere combine to create several memorable moments that remain effective long after the game is finished. Ultimately, 10:59 is an example of how smaller horror projects can still leave a lasting impression through strong atmosphere and competent execution. It may not redefine the genre, but it demonstrates a solid understanding of psychological horror fundamentals. Players looking for a short, immersive descent into paranoia will find plenty to appreciate, especially if they enjoy stories that leave room for interpretation. Rating: 7/10
게임 재미있는데.. 달리기 버튼 있었으면 더 좋았을 거 같아요. 그리고 초반 시작할 때 힌트 받기 전까지는 많이 헤매게 되네요. 그리고 스토리를 좀 더 길게 만들어 주셨으면 더 좋았을 거 같아요. 무서운 것도 좋기는 했는데 중간부터는 어떻게 무섭게 해줄까 기대하면서 한 것 같습니다. 그래도 할만한 게임 없을 때 잠시 하기 좋은 거 같아요.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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