
Ready for a wild trip of psychedelic sights and sounds? 0°N 0°W is a chill, first-person walking sim for everyone, where each run is a fresh adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You find yourself stranded in a deserted town. Step through its lone neon doorway and tumble into a shifting web of dream backrooms: no combat, no quests, just pure free form exploration!
100+ Surreal Worlds to Explore: neon cities, liquid forests, glitchy voids, and more.
Paths That Rearrange: doors reshuffle every run, so no two journeys are alike.
Totally Chill: zero pressure, timers, or enemies; wander at your own pace and headspace.
Open from the Start: go anywhere, in any order; curiosity is your only map.
Evolving Spaces: some worlds morph over time or when revisiting.
Ambient Soundscapes: immersive audio crafted to match each realm.
Solo Dev passion Project: made with love, there's some minor bugs and missing conventional features. It's just an endless backrooms to explore.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. Like, I *REALLY* wanted to. But in the end, I think it's a game that squanders its own potential. It's superficailly a spiritual sucsessor to LSD Dream Emulator, but it sort of just does everything that game does, but worse. The only way I can really describe it is "hollow" and "desolate". Sure, it has a lot of pretty visuals, but it doesn't really matter since there's nothing in the different worlds besides that. Everything is stagnant, empty and there's nothing to do besides finding a door to a new world that's functionally the same. You go to a new world, look around for a little while going "neat", then spend up to five agonising minutes trying to get from this empty world you've gotten tired of to go to the next one, just to repeat the process. It was like that in LSD Dream Emulator, too, but there the agony was short, since you could end your current dream by running into a wall/obstacle/character and slide into the next one with relative ease. But here, you sometimes have to brute-force an escape, because the parth to the next world isn't obvious, and it's easier to just keep walking in a random direction so you can reach a hole/the end of the map to go to another place. And then pray it doesn't send you on a loop between the same three maps eight times in a row. This can, however, be improved with the following measures: 1: Add some anti-frustration mechanics. Like, making the next door a little more obvious after the player has spent some time in a specific map, just so you don't have to wander aimleslly to move on, or ad an optional key to skip to the next map. 2: Add some interactable elements to each map. The amount of things you can interact with is near zero, besides that one map where the map flees from you when you get close to it. And you can't pet the glitch creatures that roam in certain maps, as they're always placed above the height limit of what your character can jump in said map. 3: Add some random events. This one is taken straight from LSD Dream Emulator, but it is sorely needed. Add a character, or a floating thing, or anything that has a random chance of showing up to spice up the dives. That way, you will get less frustrated if you loop around to a map you've already been to by changing up the context of it. 4: ADD A MECHANIC THAT ENSURES THAT YOU DON'T KEEP GETTING REPEATED MAPS. This one is the most important one. I kept getting sent in circles between the same three maps on my longest run of the game, which turned it from "charming" to "chore" faster than it should have. And I've managed to softlock myself in two of these worlds, which required a nice ALT+F4 to get out of. Oh, speaking of, if you tab out of the game, good luck getting back into it without dragging out the Task Manager to manually re-open it. Overall, I don't regret the dollar I've spent on this game, but it just made me sad that it wasted all of this effort on being visually stimulating instead of being engaging. You could pretty much reproduce this game by pressing on your eyeballs really hard and looking at the trippy patterns.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +15 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great!1!
it is awsome
그냥 알록달록하기만 함. 개쩌는 경관을 볼려고 산건데 그냥 대부분이 알록달록할 뿐임 그리고 지형 복붙에 색놀이 너무많다
CARA ISSO E O UNIVERSO , MEUS OLHOS AMARAM ISSO.
This game makes me feel sad and afraid
BOOM BANG BONG AND ALL OF THE GEOMETRIC RANDOM STUFF THAT MAKES YOUR HEAD HURTS AND YOUR EYES TWITCH! And...... MAKES ABSOLUTELY NO SENSE AT ALL!!! Although i really managed to take couple of screenshots, The maps were done perfectly in my opinion to match the game's aesthetic and atmosphere, And that's it. There is literally nothing to look forward to after that And i honestly wouldn't recommend buying this game unless it's on a really good sale (I got it for a %80 sale) Sigh, I'm never buying a "walking simulator" game ever again
I love Psychedelic ♥♥♥♥ so this is right up my alley, I've gotten high quite a few times while just walking through the different landscapes and watch the cool colours. Good time, would totally do it again as well and a nice way to unwind from everything.
It's like a slightly less weird LSD Dream Emulator and I'm here for it. There's a good mix of areas to walk around in, ranging from solely trippy visuals to misremembered cities and towns, all of which are set to ambience that can barely be considered music. While there isn't much to do, it's nice to look at and that's enough for me. It's worth the $5 if you like weird stuff.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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